A Quick Look At The Bethesda E3 Press Conference

Here is a look at the trailers and previews that happened at the Bethesda E3 2016 Press Conference

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Elder Scrolls: Legends:

Fallout 4 DLC, Fallout Shelter Quests/PC Version along with Skyrim: Special Edition:

Prey:

Doom Showcase and SnapMap:

Elder Scrolls Online Showcase and announcement of Dark Brotherhood/One Tamriel

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What did you think of the Bethesda E3 Press Conference? Were you looking forward to anything else? Let us know in the comments!

Todd Plays Fallout 4: Far Harbor – Pt. 1 {Minor Spoilers}

This is not your typical “Let’s Play” type of article as I won’t be going over every minute detail of the new Fallout 4 expansion Far Harbor. This is more so a veiled review disguised as a “Let’s Play” type of article because, well, everything I do is really just a way of not doing something else. Whatever this thing is, it is. So let’s get on with it.

I’ll start by saying #1 there will be minor spoilers in this article and #2 GO GET THIS GAME EXPANSION!! I’m maybe halfway through playing at this point and already I can safely say, you will not regret the price tag. Even if you didn’t think ahead and get the season pass before they raised the price, this game is worth whatever you paid for it.

There’s at least one new follower that I found and many new settlements from what I hear. New monsters and baddies, new weapons, new consumables (like the useless(?) rabbit leg. Am I supposed to eat this raw??) and a map that’s way too big to get in one single screenshot. Far Harbor is literally a WHOLE NEW GAME worth of content. Unless you’re some kind of asshole who wants it all for nothing, this expansion will NOT disappoint.

I’m giving this a 10/10. Perfect score. I have yet to finish the main Fallout 4 story (life, the universe & everything has kept me occupied otherwise) and Far Harbor is what it took to suck me back in. I can’t wait to finish this article and get back to playing.

~

It all started with a radio transmission from Ellie at Valentine’s Detective Agency informing me of a new case. I knew right away I had to leave my suped-up, badass companion, Codsworth, behind for this one.

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After a brief swing by the Red Rocket trading outpost for some supplies I was on my way to Diamond City to see what in the actual fuck was going on .

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I left Codsworth behind on a hunch that I’d be best off choosing Nick Valentine as my companion for whatever may come and let me say now, I was right. You don’t have to bring Nick and, in fact, the game doesn’t prompt you to at all from my experience but I can’t imagine how this expansion would have gone without him.

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I arrived and was given my case specifics from Ellie. The details were sketchy. Summed up, I had to meet a man who may or may not know Nick from the past.

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After about 10 hours of travel we reached the Nakano house at the ass-crack of dawn and our investigation began.

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We meet with this vague Nakano character and learn he was involved in some ordeal with Nick where only the two of them survived and he knew that Nick was the only one he could rely on to help him find his daughter, Kasumi, who he believes to have been kidnapped.

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Her mother has a slightly different take on why their daughter is missing.

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Since I promised to keep the spoilers minor, I’ll just say it involves this radio…

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By investigating her room and the house on a trail of holotapes Kasumi has recorded, we learn a few things about her; she likes to fix things, she has “these dreams” and she’s always felt there was something off about her. Basically she’s your typical teenager.

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With that done we had all we needed. Dressed like right dicks, Nick Valentine and I set sail for Far Harbor. Did I mention… WE GET A BOAT!?!?!

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After an undetermined amount of time, during which Nick must have been “napping” below deck, we arrived.

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Fresh off the boat we are greeted by Captain Avery and her angry sidekick, so-and-so.

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I chose to be honest with her about my intents on the island and she seemed very willing to help me locate Kasumi.

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That is, until the fit hit the shan and the alarm bells rang out.

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There’s a fog that consumes the entire island and nasties lurk within it, some of these nasties were coming for the gates. I had to help the people of Far Harbor in order to get their cooperation in my investigation.

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The battle was explosive, as you can see below. Many died defending the gates of Far Harbor.

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Sure, less would have died if I hadn’t been so focused on taking these pictures.

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But in the end, the battle was won and I had gained the trust of the people of Far Harbor as well as the information I came here to seek. First, I would need to meet with a man named Longfellow at the local watering hole…

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My thoughts exactly, Longfellow, my thoughts exactly.

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After some drinks and provisions, I was off and my adventure really began. And that’s also where I have to end this article since I promised only minor spoilers in the title and from here on out, there’s no way to keep that promise.

I will say there’s so much more game and this is all just the tip of the iceberg. Get yourselves to the store of your choice and get this expansion in your life. If you’re a fan of the series this will 100% not disappoint. There is one thing that’s not so great about this game, there’s a simple and tedious series of puzzles you’ll have to play later on in order to progress the main story but I’ll get into that and literally EVERYTHING else in my next article, Todd Plays Fallout 4: Far Harbor – Pt. 2: SECRETS OF THE FOG!!! {MAJOR SPOILERS} 

Fair Warning: That 10/10 score could change by the time I write part 2 of this but I doubt it will. Hats off to the developers for delivering an excellent addition to one of my all-time favorite franchises.

Until next time, I’m Tad Gurgle and this was my first impression of Fallout 4: Far Harbor. Please and thank you?

 

Paragon Beta Review

Epic Games’ new MOBA, Paragon, is now available for those who buy a founder’s pack. I’ve been playing it for a week now, and, as a new player to this type of game, I’m having fun! There are many things in the game that are incomplete. It should be remembered that the game is barely out of alpha, so that is to be expected, but despite that, the experience is thrilling.

The game has three modes of play:

  1. Players vs Player
  2. Coop vs AI
  3. Solo Play

Solo play is the only option you can choose when starting. It’s a useful mode of play to get used to the characters. I spend 90% of my time in solo play.

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The game launched with thirteen playable characters, and each of them has a series of stats that appear when you hover over them on the character selection screen. One of the stats is difficulty. Some characters are easier to play than others. Some characters can’t even be unlocked until you reach a certain level.

Once you’ve selected the character you’re going to play, and the mode of play, then you can get started. The first thing to do is select your cards. The cards are the game’s upgrade mechanic.

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The game map itself has three lanes of attack, with jungles between them. Your team has five members, so when you’re playing with other players, there are tactical considerations that can be made as to which lane(s) to attack with multiple players. In the jungle, there’s also the orb guardian. Defeating that creature (which still isn’t finished) gives you the Prime Orb. Getting that to its destination enables your team’s Prime Helix cards. This aspect of the game is largely ignored when playing solo, but the Prime Helix cards give some excellent advantages, and will give a team the edge they need to win.

Gameplay is quick, and often brutal. If you put your character up against the wrong type of opponent, you will die. Those who stay alive in the first stage, and have defeated a few others, will have an edge going forward.

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The more you play, the more reputation you build, the more card decks you can buy. You can spend money on the game but only for cosmetic items and some boosts, none of which affect actual gameplay.

Overall, the experience has been a fun one for me. I get to play the game, and dip my toe into the world online play without the necessity to do so, and considering the game is out of alpha (barely), it’s a fun experience to have.

I’d give it a score of 4/5 based on what’s there, and Epic’s promise to listen to the gamers, but when the game goes into full release, that might change.

The Trailer For Fallout 4’s Automatron DLC Has Released And It’s Awesome

Hey there folks it’s been a while, did you miss me? I’m sure you did and I apologize for being away for so long but now I’m back to bring you the freaking sweet trailer for the first DLC for Fallout 4, Automatron. You can check it out below.

Looks interesting doesn’t it? At this point in the game all we know is that this first piece of DLC will involve a certain character from a certain third installment of a certain fan-favorite post-apocalyptic franchise. Too much? Perhaps but I thought it was witty and that’s all that counts. From what we’ve seen in that trailer Bethesda Game Studios seems to be adding new and interesting features to the core mechanics of the game and I could not be more excited. When Fallout 4 launched it was great but after beating the game I didn’t feel much need to play it a second time. Automatron might be the DLC we need to give Fallout 4 another go.

And that my friends is the end of yet another article and I’ll do my absolute best to keep bringing the lot of you some more kick ass articles for you to feast your eye’s upon. So what did you think of the first official trailer of Fallout 4’s Automatron DLC? Did you love it? Hate it? Don’t care? Let us know in the comments, we’d love to hear what you have to say. And don’t forget to check out our YouTube channel and take a gander at our various discussions. Thanks for stopping by and I’ll see you at the next article. Bye bye!

Paragon – A MOBA With a Difference?

For those of you who haven’t heard of Epic Games’ upcoming PS4 and PC Multiplayer Online Battle Arena, Paragon, take a look at the trailer below:

I could sit here geeking out about how visually stunning the game promises to be, but I’ll save that for a review after I’ve played. More interesting than the game itself is Epic Games’ promise that this will not be a pay to win game.

Paragon is designed so that all players can compete and win without ever having to spend money. All Heroes are free, and cards can only be earned by playing the game. The game will never be pay-to-win, meaning we will never sell gameplay-affecting items. We will sell cosmetic items (skins, emotes), boosts and other convenience items, along with Paid Early Access. We’re taking this approach because we believe that competitive games need to be fair for all players. 

This is, at least to my knowledge, a big and brave move. Most others I’ve seen will have premium items that make the game easier, even if only slightly. That this game will be a level playing field for all players, regardless of how much they spend, will either be very costly, or a stroke of genius.

I believe it’s a stroke of genius, for three reasons:

  1. Epic Games is the only company that can publish a game using the Unreal engine, and not have to pay a license fee for each user. That makes it a lot easier for them to give access to this game away for free.
  2. Epic’s main revenue source isn’t tied in to this game, or any other game they publish. They make more money from other publishers who use Unreal than they do from their own games.
  3. With many other engines giving away their development kits for free, and now Amazon’s Lumberyard saying that there’s no charge for using it to distribute an offline only game, Unreal need a big, easy to access game that will show off all the things the engine can do.

Taking the above three points into account, it’s easy to see that Epic is doing this to show off Unreal. While they may garner some revenue from the cosmetic packs they will be selling, I doubt it will offset the development cost of the game, but they don’t need to do that, as long as they get a lot of people playing. The more people who play, the more Epic can argue as to the robustness of their game engine, which means they can persuade more studios to use them.

I’ve signed up for the beta (of course) and I’ll be very interested to see whether their move to level the playing field will pay off.

XCOM 2 – Ayoub’s Review

XCOM 2 launched last week, and I’ve spent most of this week playing it, loving it, and being frustrated by it.

XCOM 2’s predecessor was the first Turn Based Strategy game that I really enjoyed. It is a more visceral experience than other TBS games purely because you know the names of your soldiers – They have personality, and I love the kind of game where the characters have, well, character! With other TBS’s it’s arguably easier to send a battalion to certain death in a gambit; they’re usually a group of identical and nameless soldiers, but when you’ve crafted a character, gave them a name, a history, trained them, and guided them through several hair raising missions to build up their skills, to see them get killed is painful.

XCOM 2 builds on that element in its predecessor by offering more character creation options, and a staggering amount of customisation options. There are more personalities for your soldiers, and your creations are also featured on the game’s main menu page to personalise it for you. Check out my chain smoking sniper, “Flatline” with her gun, “Codecaller” (Yes, you can personalise and name weapons, too) below

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Any characters you’ve created, or had created for you and like, can be saved to your character pool and used in other playthroughs. There is no post-campaign option, which makes your character pool very important in terms of ensuring you have your favourite team every time you play.

The story of the game ignores the events of the first game, and takes you to a world where the aliens won, and you, the Commander, were captured. The tutorial mission shows how you are recovered. The story then continues with you as the commander of a rag-tag band of guerilla soldiers. In XCOM Enemy Unknown, for a well funded operation, the limits on squad size seemed odd and not fitting with how any other military organisation works. In this game, the small squad and guerilla tactics fits well, as do the limited resources, making those soldiers you created even more valuable, and makes the loss of one a bigger event. The addition of turn limits for missions has met with some controversy, but I’m going to go against the flow of complaints and say that it’s a good thing. It adds more to the guerilla style feel of the gameplay, and also makes the game a bit more unforgiving to overly cautious players.

The biggest thing with this game, however, is the unprecedented mod support. The mod creation tools’ download is nearly twice the size of the game itself, partly because of the tools, but also because it includes 32 and 64 bit versions of the game itself so that your mods can be tested. There is nothing held back. Modders can change everything, and create anything. This is a lot more than even Bethesda provided for the most modded game on Nexusmods: Skyrim. This means that budding game developers can use it to learn how to develop a game, and that it will soon be possible to find a great number of mods to tailor the game to your tastes.

On the downside, the game is horribly optimised and crash prone. These are things that can be fixed, however, but they’re frustrating on launch day. No AAA game should ever be released in this state. When it can take over a minute to load a level, there is something very wrong. The only other real flaw with the game is that some actions become overly repetitive after a while. Not the missions, because many are generated on the fly, but many of the base actions can become tedious.

I give the game an 8 out of 10, but once the patches come through for the bugs, that will go up to a 9 out of ten. There’s not a lot wrong with the game at all, and while I feel a little sorry for the console gamers out there who can’t play this game (yet), I’m not bothered enough by that limitation to mark the game down further.