Yeah, you read that right. For the first time after the announcement that our favorite wall crawler was joining the MCU, we finally get to see it for ourselves. I’m not even going to spend much time talking about it; see it for yourself!
Excited yet? You can bet the the staff here at Geeks of the Round will absolutely be in a theater on May 6th, 2016 to see this story unfold. How about you? Let us know in the comments!
This is not a review of the Deadpool movie. There are a great many of them around, and many of the positive ones have covered any points I would make in the way that I would make them. What I’m writing here is an opinion on what this movie means, and why we should celebrate that it saw the light of day.
Outside of Marvel’s own movies, too many of the other films based on comic books have been one director or another’s “interpretation” of that comic. Take for example the portrayal of Deadpool in X-Men Origins: Wolverine, where some writer or director decided that the Merc with the Mouth shouldn’t have a mouth, or Fantastic 4: Rise of the Silver Surfer, where Galactus was turned into a cloud. These two are examples of a lack of respect or knowledge of the characters by the people making the films.
Deadpool marks the first non-Marvel Studios movie that attempts to be somewhat faithful to the source material. From one point of view, the Deadpool movie is more faithful to the character simply because the @#!&ing language isn’t censored the way it is in the comics. The biggest departure from the source material is the dead pool itself. In the comics, the dead pool was part of the Weapon X facility. Also, the absence of Ajax’s boss, Doctor Killebrew, seems odd. It’s clear in the movie that Ajax has a boss, but he or she is never mentioned.
Despite the changes, watching the Deadpool movie feels like reading the comic. The movie gets away with breaking all the rules because that’s how the character works in the comics, and the only way to make a Deadpool movie that will not be universally panned by every fan is to make it this way.
But why is this a good thing? Why should it be celebrated?
Because the success of this film should be a wake-up call, not only to the other studios with rights to comic book characters, but to Marvel Studios as well: It proves that making a film without major changes to a beloved character can work. It proves that making changes for the sake of making changes, or purely through the hubris of the studios thinking they can “improve” on the source, is not necessary. Deadpool works because it has been made by people who care about the source material, and by people who seem to be fans. They aren’t experimenting, and they aren’t setting off on creative tangents.
If the studios are paying attention, they’ll hopefully see that they need to rein in their teams, or find teams who are actual fans, and see what they can come up with in terms of telling the stories in a faithful, yet impressive way, otherwise we’ll never see a good Fantastic Four film, or a good Punisher film. I’m also hoping that Fox themselves pay attention and stop trying to stray too far from canon in the X-Men films.
The people behind Deadpool, led by Ryan Reynolds, have broken the mould by staying faithful to the mould, and that is why this film is important. Let’s hope for more of the same.
For those of you who haven’t heard of Epic Games’ upcoming PS4 and PC Multiplayer Online Battle Arena, Paragon, take a look at the trailer below:
I could sit here geeking out about how visually stunning the game promises to be, but I’ll save that for a review after I’ve played. More interesting than the game itself is Epic Games’ promise that this will not be a pay to win game.
Paragon is designed so that all players can compete and win without ever having to spend money. All Heroes are free, and cards can only be earned by playing the game. The game will never be pay-to-win, meaning we will never sell gameplay-affecting items. We will sell cosmetic items (skins, emotes), boosts and other convenience items, along with Paid Early Access. We’re taking this approach because we believe that competitive games need to be fair for all players.
This is, at least to my knowledge, a big and brave move. Most others I’ve seen will have premium items that make the game easier, even if only slightly. That this game will be a level playing field for all players, regardless of how much they spend, will either be very costly, or a stroke of genius.
I believe it’s a stroke of genius, for three reasons:
- Epic Games is the only company that can publish a game using the Unreal engine, and not have to pay a license fee for each user. That makes it a lot easier for them to give access to this game away for free.
- Epic’s main revenue source isn’t tied in to this game, or any other game they publish. They make more money from other publishers who use Unreal than they do from their own games.
- With many other engines giving away their development kits for free, and now Amazon’s Lumberyard saying that there’s no charge for using it to distribute an offline only game, Unreal need a big, easy to access game that will show off all the things the engine can do.
Taking the above three points into account, it’s easy to see that Epic is doing this to show off Unreal. While they may garner some revenue from the cosmetic packs they will be selling, I doubt it will offset the development cost of the game, but they don’t need to do that, as long as they get a lot of people playing. The more people who play, the more Epic can argue as to the robustness of their game engine, which means they can persuade more studios to use them.
I’ve signed up for the beta (of course) and I’ll be very interested to see whether their move to level the playing field will pay off.